Dwarf Shieldwall

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Dwarf Shieldwall token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dwarf Shieldwall

Level 3 Platoon Defender
Dwarf, Humanoid EV 10
  1. 1M Size
  2. 5 Speed
  3. 72 Stamina
  4. 4 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Wide Axe 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 7 damage; slide 1 @ 10 damage; slide 1 # 13 damage; slide 1
    Effect:

    The shieldwall can shift 1 square to remain adjacent to the target. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

    3 Malice:

    This ability targets one additional target.

  2. Intercepting Shield 1 Malice

    Triggered Action
    o Self x Self
    A creature makes a strike against an ally adjacent to the shieldwall.
    Effect:

    The shieldwall becomes the target of the triggering strike and halves the damage.

  3. Call to the Wall

    Whenever a creature deals damage to or takes damage from the shieldwall, the shieldwall can make that creature taunted until the end of the creature's next turn.

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Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

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