Dwarf Trapper

Edit
Dwarf Trapper token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Dwarf Trapper

Level 1 Platoon Harrier
Dwarf, Humanoid EV 6
  1. 1M Size
  2. 7 Speed
  3. 36 Stamina
  4. 2 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Concussive Bolts 2d10 + 2 Signature Ability

    Charge, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or Ranged 10 x One creature or object
    ! 5 damage; push 2 @ 7 damage; push 4 # 9 damage; push 6
    Effect:

    A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

  2. Steam Powered Snare 3 Malice

    Area, Ranged, Weapon Maneuver
    o 3 cube within 5 x Each enemy in the area
    Effect:

    Each target makes a Might test

    ! 7 damage; restrained (EoT) @ 5 damage; slowed (EoT) # No effect

    The snare remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Dwarves Malice


  1. Breaching Charge 3 Malice

    1. A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

  2. Rappelling Barrage 5 Malice

    1. Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

  3. Snaring Line 7 Malice

    1. Area, Magic, Ranged Main Action
      o 10 x 1 line within 10
      x Each enemy in the area
    2. Effect:

      Each target makes an Agility test

    3. ! 8 damage; restrained (EoT) @ 6 damage; slowed (EoT) # No effect
    4. The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

    5. Special:

      This ability can't be used by a minion.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Dwarf Trapper to

or a different one