Time Raider Vertex

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Time Raider Vertex token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Vertex

Level 3 Platoon Support
Humanoid, Time Raider EV 10
  1. 2 Size
  2. 5 Speed
  3. 62 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement Fly, hover
  1. Might

    1
  2. Agility

    1
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    0
  1. Psionic Slam 2d10 + 2 Signature Ability

    Melee, Psionic, Strike Main Action
    o Melee 2 x One creature
    ! 5 damage; 2 psychic damage @ 7 damage; 3 psychic damage # 9 damage; 4 psychic damage
    Effect:

    Any power roll made against the target gains an edge until the start of the vertex's next turn.

  2. Split Space 5 Malice

    Area, Psionic, Ranged Main Action
    o 2 cube within 10 x Special
    Effect:

    A portal fills the area, connecting to a location the vertex has experienced on any plane of existence, in person or otherwise. Any creature who enters the portal for the first time in a round or starts their turn there is instantly teleported to any unoccupied space in the portal at the chosen location. The portal lasts until the vertex uses this ability again, dismisses the portal (no action required), or is transported by the portal.

  3. Invigorated March

    Area, Psionic Maneuver
    o 4 burst x Each ally in the area
    Effect:

    Each target shifts up to half their speed.

  4. Foresight

    The vertex doesn't take a bane on strikes against creatures with concealment.

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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