Time Raider Mind Punk

Edit
Time Raider Mind Punk token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Mind Punk

Level 3 Platoon Hexer
Humanoid, Time Raider EV 10
  1. 2 Size
  2. 5 Speed
  3. 40 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement
  1. Might

    2
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    1
  1. Repelling Psihander 2d10 + 2 Signature Ability

    Melee, Psionic, Strike, Weapon Main Action
    o Melee 1 x Two creatures adjacent to each other
    ! 6 damage @ 8 damage; M < 1 dazed (save ends) # 11 damage; M < 2 dazed (save ends)
    Effect:

    A target who ends their next turn adjacent to the other target falls prone.

  2. Mindpunk 2d10 + 2 2 Malice

    Area, Psionic Main Action
    o 3 Burst x Each enemy in the area
    ! 4 psychic damage; R < 0 prone @ 6 psychic damage; push 1; R < 1 prone and can't stand (save ends) # 9 psychic damage; push 2; R < 2 prone and can't stand (save ends)
  3. Foresight

    The mind punk doesn't take a bane on strikes against creatures with concealment.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Time Raider Mind Punk to

or a different one