Time Raider Hijack

Edit
Time Raider Hijack token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Hijack

Level 3 Platoon Ambusher
Humanoid, Time Raider EV 10
  1. 1M Size
  2. 6 Speed
  3. 50 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement
  1. Might

    0
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    1
  1. Golden Sickles 2d10 + 2 Signature Ability

    Melee, Psionic, Strike, Weapon Main Action
    o Melee 1 x One creature
    ! 7 damage @ 11 damage # 14 damage; A < 2 bleeding (save ends)
    Effect:

    The hijack is hidden from any creature who is bleeding from this ability until that condition ends

  2. Psi-Sickle

    Psionic, Ranged, Weapon Maneuver
    o Ranged 5 x One creature or object
    Effect:

    The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled up to 4 squares toward the hijack.

  3. Foresight

    The hijack doesn't take a bane on strikes against creatures with concealment.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Time Raider Hijack to

or a different one