Time Raider Archon

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Time Raider Archon token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Archon

Level 3 Minion Harrier
Humanoid, Time Raider EV 5
  1. 1M Size
  2. 7 Speed
  3. 7 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity Psychic 3 Weakness
Movement With Captain +1 damage bonus to strikes
  1. Might

    2
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    -1
  1. Brutal Flail 2d10 + 2 Signature Ability

    Melee, Psionic, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 2 damage @ 4 damage # 5 damage; one ally can make a free strike against the target
  2. Foresight

    The archon doesn't take a bane on strikes against creatures with concealment.

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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