Time Raider Armiger
Level 3 Platoon Defender- 1M Size
- 5 Speed
- 60 Stamina
- 0 Stability
- 5 Free Strike
Might
0Agility
2Reason
2Intuition
2Presence
0
Serrated Saber 2d10 + 2 Signature Ability
Melee, Psionic, Strike, Weapon Main Actiono Melee 1 x One creature or object! 7 damage @ 10 damage # 13 damage; R < 2 weakened (save ends)2 Malice:A creature weakened this way is also bleeding.
Shared Sickness 2d10 + 2
Psionic, Ranged Triggered Actiono Ranged 20 x The triggering creatureA creature deals damage to any ally of the armiger who the armiger has line of effect to! 4 psychic damage; R < 0 5 poison damage @ 6 psychic damage; R < 1 5 poison damage # 9 psychic damage; R < 2 5 poison damageForesight
The armiger doesn't take a bane on strikes against creatures with concealment.
Kuran’zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the armiger can end one condition affecting them.