Time Raider Helix

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Time Raider Helix token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Helix

Level 3 Platoon Controller
Humanoid, Time Raider EV 10
  1. 1M Size
  2. 5 Speed
  3. 40 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement Fly
  1. Might

    0
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    2
  1. Blaster Volley 2d10 + 2 Signature Ability

    Psionic, Ranged, Strike, Weapon Main Action
    o Ranged 10 x Two creatures or objects
    ! 6 corruption damage; push 2 @ 8 corruption damage; push 4 # 11 corruption damage; push 6; prone
  2. Kinetic Lane

    Area, Psionic, Ranged Maneuver
    o 4 × 2 line within 10 x Special
    Effect:

    The area is a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix's choice. Any creature who enters the area or starts their turn there slides 3 squares toward the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they slide

    3 Malice:

    The helix creates a second kinetic lane.

  3. Foresight

    The helix doesn't take a bane on strikes against creatures with concealment.

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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