Time Raider Nemesis

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Time Raider Nemesis token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Nemesis

Level 3 Platoon Harrier
Humanoid, Time Raider EV 10
  1. 1M Size
  2. 7 Speed
  3. 50 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement Fly
  1. Might

    1
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    0
  1. Golden Scythe 2d10 + 2 Signature Ability

    Melee, Psionic, Strike, Weapon Main Action
    o Ranged 10 x One creature or object
    ! 7 damage; pull 1 @ 10 damage; pull 2 # 13 damage; pull 3; A < 2 restrained (save ends)
    Effect:

    This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.

  2. Kinetic Crush 2d10 + 2 2 Malice

    Psionic, Ranged, Strike Main Action
    o Ranged 10 x One creature
    ! 7 psychic damage; M < 0 slowed (save ends) @ 10 psychic damage; M < 1 slowed (save ends) # 13 psychic damage; M < 2 slowed (save ends)
    Effect:

    Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.

  3. Foresight

    The nemesis doesn't take a bane on strikes against creatures with concealment.

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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