Time Raider Cannonfall

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Time Raider Cannonfall token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Cannonfall

Level 3 Platoon Artillery
Humanoid, Time Raider EV 10
  1. 1L Size
  2. 5 Speed
  3. 40 Stamina
  4. 3 Stability
  5. 5 Free Strike
Immunity Psychic 3 Weakness
Movement
  1. Might

    0
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    0
  1. Sunderbuss 2d10 + 2 Signature Ability

    Area, Psionic, Ranged, Weapon Main Action
    o 3 cube within 10 x Each enemy in the area
    ! 4 sonic damage @ 7 sonic damage # 10 sonic damage; prone; M < 2 slowed (save ends)
    Effect:

    A layer of ground beneath the area that is 1 square deep is destroyed.

  2. Buss Buffer 1 Malice

    Area, Psionic Free Triggered Action
    o 5 burst x Self and each ally in the area
    A creature damages the cannonfall with a ranged or area ability.
    Effect:

    The damage is halved for the cannonfall and each target also affected by the triggering ability

  3. Foresight Squared

    The cannonfall doesn't take a bane on strikes against creatures with concealment or cover

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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