Time Raider Tyrannis

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Time Raider Tyrannis token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Time Raider Tyrannis

Level 3 Leader
Humanoid, Time Raider EV 20
  1. 2 Size
  2. 10 Speed
  3. 120 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Psychic 5 Weakness โ€”
Movement Hover, teleport
  1. Might

    0
  2. Agility

    3
  3. Reason

    3
  4. Intuition

    1
  5. Presence

    0
  1. Gatling Blaster 2d10 + 3 Signature Ability

    Melee, Psionic, Ranged, Strike, Weapon Main Action
    o Melee 2 or ranged 10 x Two creatures or objects
    ! 8 corruption damage @ 12 corruption damage # 15 corruption damage
    Effect:

    Each target takes a โˆ’2 penalty to speed until the start of the tyrannis's next turn

  2. Air Raid! 3 Malice

    Psionic, Ranged Maneuver
    o Ranged 10 x Three time raiders
    Effect:

    Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.

  3. Precog Reflexes

    Psionic, Ranged Triggered Action
    o Ranged 10 x One creature
    A creature within distance makes a strike against the tyrannis.
    Effect:

    The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.

    2 Malice:

    The strike has a double bane instead.

  4. End Effect

    At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Foresight

    The tyrannis doesn't take a bane on strikes against creatures with concealment.

  6. We Will Won!

    Psionic, Ranged Villain Action 1
    o Ranged 10 x Self and three allies
    Effect:

    Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.

  7. Stick To The Plan!

    Area Villain Action 2
    o 10 burst x Self and each ally in the area
    Effect:

    Each target can end one effect on them or can move up to their speed.

  8. Armageddon

    Area Villain Action 3
    o 5 burst x Special
    Effect:

    The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well whose area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.

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Time Raiders Malice


  1. Gravity Well 3 Malice

    1. Area, Psionic, Ranged, Weapon Maneuver
      o 5 cube within 3
      x Special
    2. Effect:

      A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well

  2. Recall Module 5 Malice

    1. Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

  3. Psi-Cage 10 Malice

    1. All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

    2. ! 10 psychic damage; slowed (EoT) @ 7 psychic damage; slowed (EoT) # No effect

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