Kobold Centurion

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Kobold Centurion token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Kobold Centurion

Level 1 Leader
Kobold, Humanoid EV 12
  1. 1S Size
  2. 5 Speed
  3. 80 Stamina
  4. 2 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    3
  3. Reason

    2
  4. Intuition

    0
  5. Presence

    2
  1. Pilum 2d10 + 3 Signature Ability

    Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 10 x Two creatures or objects
    ! 7 damage; M < 1 weakened (save ends) @ 10 damage; M < 1 weakened (save ends) # 13 damage; M < 1 weakened (save ends)
    Effect:

    Each ally adjacent to a target can make a free strike against that target.

    3 Malice:

    While weakened this way, a target is also restrained.

  2. Concentrate All Fire on That Hero!

    Ranged Maneuver
    o Ranged 10 x One enemy
    Effect:

    Until the start of the centurion's next turn, the centurion and their allies gain an edge on power rolls against the target.

    3+ Malice:

    This ability targets one additional target for each 3 Malice spent.

  3. Testudo!

    Area Triggered Action
    o 5 burst x Each ally in the area
    A creature uses an ability that targets the centurion or an ally of the centurion within distance.
    Effect:

    Each target shifts up to 2 squares before the damage is resolved. Each kobold with the Shield? Shield! trait gains damage immunity 2 against the triggering ability.

  4. Firetail Pilum

    Villain Action 1
    o Special x Special
    Effect:

    The centurion moves up to their speed, ignoring difficult terrain, and uses Pilum against each creature whose space they move through. They make one power roll against all targets, and the ability deals an extra 5 damage. While weakened by that ability, each target takes 2 fire damage at the start of each of their turns.

  5. Boom Pilum!

    Area, Weapon, Ranged Villain Action 2
    o 5 cube within 10 x Each enemy in the area
    Effect:

    The centurion uses Pilum against each target and has a double edge. Each target is then pushed up to 3 squares.

  6. Are You Not Entertained?!

    Area Villain Action 3
    o 10 burst x Each enemy in the area
    Effect:

    A target who has P < 2 is taunted (save ends). Each ally within distance can make a free strike. Additionally, until the end of the encounter, the centurion has damage immunity 2.

  7. End Effect

    At the end of each of their turns, the centurion can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  8. Shield? Shield!

    While adjacent to an ally who also has this trait, the centurion has stability 3, has cover, and grants cover to allies.

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Kobolds Malice


  1. Maniple Tactics 3 Malice

    1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

  2. Set the Initiative 5 Malice

    1. Two kobolds take their turns in a row.

  3. Shield Wall 7 Malice

    1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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