Kobold Centurion
Level 1 Leader- 1S Size
- 5 Speed
- 80 Stamina
- 2 Stability
- 2 Free Strike
Might
2Agility
3Reason
2Intuition
0Presence
2
Pilum 2d10 + 3 Signature Ability
Melee, Ranged, Strike, Weapon Main Actiono Melee 1 or ranged 10 x Two creatures or objects! 7 damage; M < 1 weakened (save ends) @ 10 damage; M < 1 weakened (save ends) # 13 damage; M < 1 weakened (save ends)Effect:Each ally adjacent to a target can make a free strike against that target.
3 Malice:While weakened this way, a target is also restrained.
Concentrate All Fire on That Hero!
Ranged Maneuvero Ranged 10 x One enemyEffect:Until the start of the centurion's next turn, the centurion and their allies gain an edge on power rolls against the target.
3+ Malice:This ability targets one additional target for each 3 Malice spent.
Testudo!
Area Triggered Actiono 5 burst x Each ally in the areaA creature uses an ability that targets the centurion or an ally of the centurion within distance.Effect:Each target shifts up to 2 squares before the damage is resolved. Each kobold with the Shield? Shield! trait gains damage immunity 2 against the triggering ability.
Firetail Pilum
Villain Action 1o Special x SpecialEffect:The centurion moves up to their speed, ignoring difficult terrain, and uses Pilum against each creature whose space they move through. They make one power roll against all targets, and the ability deals an extra 5 damage. While weakened by that ability, each target takes 2 fire damage at the start of each of their turns.
Boom Pilum!
Area, Weapon, Ranged Villain Action 2o 5 cube within 10 x Each enemy in the areaEffect:The centurion uses Pilum against each target and has a double edge. Each target is then pushed up to 3 squares.
Are You Not Entertained?!
Area Villain Action 3o 10 burst x Each enemy in the areaEffect:A target who has P < 2 is taunted (save ends). Each ally within distance can make a free strike. Additionally, until the end of the encounter, the centurion has damage immunity 2.
End Effect
At the end of each of their turns, the centurion can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Shield? Shield!
While adjacent to an ally who also has this trait, the centurion has stability 3, has cover, and grants cover to allies.