Fossil Cryptic
Level 2 Solo- 1L Size
- 8 Speed
- 250 Stamina
- 3 Stability
- 5 Free Strike
Might
3Agility
2Reason
1Intuition
1Presence
0
Solo Monster
End Effect: At the end of each of their turns, the cryptic can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The cryptic can take two turns each round. They can't take turns consecutively.
Churning Trunk
The cryptic is constantly surrounded by a 1 aura of swirling debris that obscures their form. Ranged abilities that target the cryptic take a bane. Additionally, any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage.
Seismic Step
The cryptic ignores difficult terrain. Additionally, they have line of effect to any creature with concealment if that creature is touching the ground.
Sand Slam 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 8 damage; A < 1 slide 2 @ 12 damage; A < 2 slide 2, prone # 15 damage; A < 3 slide 3, prone and can't stand (EoT)Effect:If a target made prone this way is already prone, they are instead restrained (EoT).
Stone Bone Storm 2d10 + 3
Area Main Actiono 6 ร 1 line within 1 x Each enemy in the area! 4 damage; M < 1 push 2 @ 7 damage; M < 2 prone # 10 damage; M < 3 proneEffect:The cryptic reforms their body and appears in an unoccupied space in the area.
Stoneshift
Ranged Maneuvero Ranged 5 x One creature or object on the groundEffect:The cryptic slides the target up to 3 squares.
2 Malice:The ability targets one additional target.
Dissipate 1 Malice
โ Triggered Actiono Self x SelfThe cryptic takes damage.Effect:The cryptic halves the damage, ignores any nondamaging effects associated with it, and shifts up to 3 squares
Shatterstone 2d10 + 3 5 Malice
Area Triggered Actiono 2 burst x Each enemy in the areaThe cryptic uses the Dig maneuver to resurface.Effect:Before using the Dig maneuver, the cryptic moves up to their speed. They then create the burst when they breach the surface.
! 4 damage; push 2 @ 7 damage; push 3, prone # 10 damage; push 4, proneFirst Warning Quake
Area Villain Action 1o 10 burst x Each enemy in the areaSpecial:A target must be on the ground.
Effect:Each target makes a Might test.
! Prone and can't stand (EoT) @ Prone # No effectFinal Warning Fissure
Area Villain Action 2o 5 burst x Each enemy in the areaSpecial:A target must be on the ground.
Effect:The area drops 2 squares and is difficult terrain. Each target enemy falls, while each target ally drops safely. Additionally, each target enemy makes an Agility test.
! 9 damage; prone @ 5 damage # The target moves to the nearest unoccupied space outside the area.No Escape 2d10 + 3
Ranged Villain Action 3o Ranged 10 x Two creatures or objectsEffect:The cryptic makes an initial power roll that calls down stone pillars from the ceiling.
! 5 damage; prone; M < 1 restrained (save ends) @ 9 damage; prone; M < 2 restrained (save ends) # 12 damage; prone; M < 3 restrained (save ends)The cryptic then makes a second power roll that raises stone pillars from the floor (๐ Ranged 10 | ๐ฏ Two creatures or objects on the ground)
! 2 damage; vertical slide 2 @ 3 damage; vertical slide 4 # 4 damage; vertical slide 6; if this movement brings the target into contact with the ceiling, they are restrained (save ends)