Orc Terranova

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Orc Terranova token by <Unknown>

Orc Terranova

Level 2 Platoon Controller
Humanoid, Orc EV 8
  1. 1M Size
  2. 6 Speed
  3. 30 Stamina
  4. 2 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Burrow
  1. Might

    1
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    2
  1. Earth Pillar 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x Three creatures or objects
    ! 6 damage; A < 0 prone and can't stand (save ends) @ 9 damage; A < 1 prone and can't stand (save ends) # 12 damage; A < 2 prone and can't stand (save ends)
    Effect:

    Each target must be on the ground, and the ground in each target's space rises 1 square

  2. Sinkhole 2d10 + 2 3 Malice

    Area, Weapon Main Action
    o 3 Burst x Each enemy and object in the area
    ! 4 damage; M < 0 restrained (save ends) @ 7 damage; M < 1 restrained (save ends) # 10 damage; M < 2 restrained (save ends)
    Effect:

    The area is difficult terrain

  3. Seismic Step

    The terranova ignores difficult terrain. Additionally, they don't need line of effect to use abilities against creatures touching the ground.

  4. Relentless

    If the terranova is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the terranova is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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