Orc Bloodrunner

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Orc Bloodrunner token by <Unknown>

Orc Bloodrunner

Level 3 Platoon Harrier
Humanoid, Orc EV 10
  1. 1M Size
  2. 8 Speed
  3. 50 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    1
  1. Shield Bash 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 7 damage; push special @ 10 damage; push special # 13 damage; push special or prone
    Effect:

    The forced movement distance is equal to the number of squares the bloodrunner moved on their turn before using this ability. An ally targeted by this ability ignores the damage and can move up to that same distance.

    2 Malice:

    An ally targeted by this ability can make a free strike after the forced movement is resolved.

  2. Unimpeded

    The bloodrunner can end their movement in a prone creature's space. The first time on a turn that a bloodrunner enters any creature's space, that creature takes 3 damage.

  3. Relentless

    If the bloodrunner is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the bloodrunner is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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