Orc Bloodrunner
Level 3 Platoon Harrier- 1M Size
- 8 Speed
- 50 Stamina
- 0 Stability
- 5 Free Strike
Might
2Agility
2Reason
0Intuition
1Presence
1
Shield Bash 2d10 + 2 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object! 7 damage; push special @ 10 damage; push special # 13 damage; push special or proneEffect:The forced movement distance is equal to the number of squares the bloodrunner moved on their turn before using this ability. An ally targeted by this ability ignores the damage and can move up to that same distance.
2 Malice:An ally targeted by this ability can make a free strike after the forced movement is resolved.
Unimpeded
The bloodrunner can end their movement in a prone creature's space. The first time on a turn that a bloodrunner enters any creature's space, that creature takes 3 damage.
Relentless
If the bloodrunner is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the bloodrunner is reduced to 1 Stamina instead.