Orc Rampart

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Orc Rampart token by <Unknown>

Orc Rampart

Level 2 Platoon Defender
Humanoid, Orc EV 8
  1. 1L Size
  2. 6 Speed
  3. 59 Stamina
  4. 2 Stability
  5. 4 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    2
  1. My Spear, My Foe 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 6 damage @ 9 damage; taunted (EoT) # 12 damage; taunted (EoT)
    Effect:

    This ability has a double edge against any target who dealt damage to the rampart this round.

  2. Castling

    Maneuver
    o Self; see below x One ally
    Effect:

    The rampart moves or shifts up to their speed adjacent to the target, then can swap places with the target

  3. No.

    Triggered Action
    o Self x Self
    A creature targets an ally adjacent to the rampart with an ability that doesn't also target the rampart.
    Effect:

    The rampart becomes the target of the triggering ability instead.

  4. Relentless

    If the rampart is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the rampart is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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