Orc Eye Of Grole

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Orc Eye Of Grole token by <Unknown>

Orc Eye Of Grole

Level 1 Platoon Artillery
Humanoid, Orc EV 6
  1. 1M Size
  2. 6 Speed
  3. 20 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Cold, fire, or lightning 5 Weakness
Movement
  1. Might

    1
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    -2
  1. Elemental Affinity

    The eye has an affinity for one of the following damage types cold, fire, or lightning. The chosen type determines the eye's damage immunity and the damage dealt by their abilities.

  2. Elemental Discharge 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object
    ! 6 damage; push 2, or the eye shifts up to 2 squares away from the target @ 9 damage; slide 4, or the eye shifts up to 4 squares away from the target # 12 damage; slide 6, or the eye shifts up to 6 squares away from the target
    Effect:

    This ability deals cold, fire, or lightning damage.

  3. Power Burst 2d10 + 2 3 Malice

    Area, Magic Main Action
    o 5 × 2 line within 1 x Each enemy in the area
    ! 3 damage; push 2 @ 5 damage; push 3 # 8 damage; push 4, prone
    Effect:

    This ability deals cold, fire, or lightning damage, and any enemy targeted by the ability has damage weakness 3 to the same damage type (save ends).

  4. Relentless

    If the eye is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the eye is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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