Orc Bloodspark

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Orc Bloodspark token by <Unknown>

Orc Bloodspark

Level 1 Minion Artillery
Humanoid, Orc EV 3
  1. 1M Size
  2. 6 Speed
  3. 3 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain +2 bonus to forced movement distance
  1. Might

    0
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Explosive Mote 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object per minion
    ! 2 damage; push 1, or the bloodspark can shift 1 square away from the target @ 4 damage; push 2, or the bloodspark shifts up to 2 squares away from the target # 5 damage; push 4, or the bloodspark shifts up to 4 squares away from the target
  2. Bloodfire Burn

    If the bloodspark is reduced to 0 Stamina, they can make a free strike before dying.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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