Orc Godcaller

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Orc Godcaller token by <Unknown>

Orc Godcaller

Level 1 Platoon Support
Humanoid, Orc EV 6
  1. 1M Size
  2. 6 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    1
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    2
  1. Power Chord 2d10 + 2 Signature Ability

    Magic, Melee, Ranged, Strike Main Action
    o Melee 1 or ranged 10 x One creature or object
    ! 5 sonic damage @ 7 sonic damage # 9 sonic damage; P < 2 weakened (save ends)
  2. Cadenza

    Magic, Ranged Main Action
    o Ranged 10 x One ally
    Effect:

    The target moves up to their speed and can use a main action.

    3 Malice:

    The godcaller targets a second ally.

  3. Rallying Ostinato 2 Malice

    Magic, Ranged Maneuver
    o Ranged 10 x Self and three allies
    Effect:

    Each target regains 15 Stamina and ignores difficult terrain until the end of the encounter

  4. Relentless

    If the godcaller is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the godcaller is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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