Orc Juggernaut

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Orc Juggernaut token by <Unknown>

Orc Juggernaut

Level 3 Platoon Brute
Humanoid, Orc EV 10
  1. 1L Size
  2. 6 Speed
  3. 60 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    2
  3. Reason

    -1
  4. Intuition

    -1
  5. Presence

    2
  1. Haymaker Greataxe 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 7 damage @ 11 damage; prone # 14 damage; prone; M < 2 bleeding (save ends)
    Effect:

    A target who is already prone takes an extra 6 damage.

  2. Hrraaaaaagh! 1 Malice

    Free Triggered Action
    o Self x Self
    The juggernaut takes damage
    Effect:

    The juggernaut moves up to their speed and can make a free strike.

  3. Blood in the Water

    Whenever the juggernaut willingly moves, they can move 3 additional squares if they end their movement closer to a prone creature.

  4. Relentless

    If the juggernaut is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the juggernaut is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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