Orc Chainlock

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Orc Chainlock token by <Unknown>

Orc Chainlock

Level 1 Platoon Hexer
Humanoid, Orc EV 6
  1. 1L Size
  2. 5 Speed
  3. 20 Stamina
  4. 2 Stability
  5. 3 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    2
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    0
  1. Hook and Chain 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 3 x One creature or object
    ! 5 damage; pull 1; M < 0 the target is hooked (save ends) @ 7 damage; pull 2; M < 1 the target is hooked (save ends) # 9 damage; pull 3; M < 2 the target is hooked (save ends)
    Effect:

    A hooked target can't move more than 3 squares away from the chainlock's position when this ability is used.

  2. Heavy Crossbolt 2d10 + 2 3 Malice

    Ranged, Strike, Weapon Main Action
    o Ranged 5 x One creature or object
    ! 5 damage; A < 0 slowed (save ends) @ 7 damage; A < 1 slowed (save ends) # 9 damage; prone; A < 2 slowed (save ends)
  3. Chain Link

    Whenever the chainlock is force moved by a creature's melee ability, the creature is pulled the same distance toward the chainlock after the forced movement is resolved.

  4. Relentless

    If the chainlock is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the chainlock is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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