Orc Warleader

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Orc Warleader token by <Unknown>

Orc Warleader

Level 3 Leader
Humanoid, Orc EV 20
  1. 1M Size
  2. 6 Speed
  3. 120 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    3
  2. Agility

    2
  3. Reason

    1
  4. Intuition

    2
  5. Presence

    2
  1. Go. Signature Ability

    Ranged Main Action
    o Ranged 10 x One ally
    Effect:

    The target moves up to their speed and can use a main action.

    1 Malice:

    The warleader targets two allies.

    3 Malice:

    The warleader targets one ally and a minion squad.

  2. Mace Lariat 2d10 + 3

    Melee, Strike, Weapon Main Action
    o Melee 1 x Each enemy
    ! 7 damage; push 1; M < 1 dazed (save ends) @ 10 damage; push 3; M < 2 dazed (save ends) # 13 damage; push 5; M < 3 dazed (save ends)
  3. Lockdown

    Ranged Maneuver
    o Self and ranged 10 x Self and three allies
    The target gets a tier 1 result on a power roll.
    Effect:

    Each target moves up to their speed and can use the Grab maneuver, which gains an edge.

  4. Courtesy Call

    Ranged Triggered Action
    o Ranged 10 x One creature
    The target obtains a tier 1 outcome on one power roll.
    Effect:

    The target has a double edge on their next power roll before the end of the encounter.

  5. Close In

    Area Villain Action 1
    o 10 burst x Each ally in the area
    Effect:

    Each target moves up to their speed. Each enemy adjacent to a target after this move makes an Intuition test.

    ! Frightened of the warleader (save ends) @ Frightened of the warleader (EoT) # No effect
  6. Familial Reinforcements

    Ranged Villain Action 2
    o Ranged 10 x Self
    Effect:

    The warleader shifts up to their speed, and four orc blitzers appear in unoccupied spaces within distance.

  7. I'll Do This Myself

    Villain Action 3
    o Self x Self
    Effect:

    Three times in succession, the warleader shifts up to their speed and can use Mace Lariat

  8. End Effect

    At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  9. Relentless

    If the warleader is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the warleader is reduced to 1 Stamina instead.

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Orcs Malice


  1. Overwhelming March 3 Malice

    1. Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

    2. ! 6 damage; prone @ 4 damage; prone # Push 2
  2. Mohler Trench 5 Malice

    1. An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

  3. Mohler Cavity 7 Malice

    1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

    2. ! 4 damage; the target falls; prone and can't stand (EoT) @ 4 damage; the target falls # The target can shift into the nearest unoccupied space outside the pit

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