Griffon

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Griffon token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Griffon

Level 2 Elite Mount
Beast, Griffon EV 16
  1. 2 Size
  2. 9 Speed
  3. 80 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Weakness
Movement Fly
  1. Might

    2
  2. Agility

    2
  3. Reason

    -1
  4. Intuition

    1
  5. Presence

    2
  1. Claw Swipes 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 7 damage; the griffon can shift 1 square @ 10 damage; the griffon shifts up to 2 squares # 13 damage; the griffon shifts up to 3 squares
    Effect:

    If this ability is used as part of the Charge main action, the griffon can grab one of the targets

  2. Crack the Earth 2d10 + 2

    Area, Ranged Maneuver
    o 3 cube within 8 x Each enemy in the area
    Special:

    The griffon must be flying and must have a creature or object grabbed.

    Effect:

    The griffon flies up to half their speed toward the ground, then sends the creature or object they've grabbed hurtling down. The creature or object hits the ground to turn the area into an impact crater, and takes falling damage that can't be reduced in any way.

    ! 4 damage @ 6 damage; A < 1 push 3 # 9 damage; A < 2 push 4; prone
  3. Wing Buffet 2d10 + 3 3 Malice

    Area Maneuver
    o 4 × 2 line within 1 x Each creature or object in the area
    Special:

    A target object must be size 2 or smaller.

    ! Push 3; A < 0 the forced movement is vertical @ Push 4; A < 1 the forced movement is vertical # Push 5; A < 2 the forced movement is vertical
  4. Zephyr Feint 1 Malice

    Triggered Action
    o Self x Self
    The griffon takes damage
    Effect:

    The griffon halves the damage, ignores any nondamaging effects associated with it, and shifts up to 2 squares

  5. Beast of Prey

    While grabbed by the griffon, a creature has a double bane on the Escape Grab maneuver.

  6. Steady

    Any power roll that could knock the griffon or their rider prone takes a bane.

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Griffons Malice


  1. Swoop 3 Malice

    1. Maneuver
      o Self
      x Self
    2. Effect:

      The griffon flies up to their speed, and can make a free strike against each creature who makes an opportunity attack against them during this movement.

  2. Piercing Cry 5 Malice

    1. A griffon acting this turn unleashes a hideous screech at one enemy within 5 squares of them, forcing that creature to make an Intuition test.

    2. ! Frightened (save ends) @ Frightened (EoT) # no effect
  3. Wildwinds 10 Malice

    1. Winds bluster and blow across the encounter map. Until the end of the encounter, each creature who can't fly or isn't mounted on a flying creature takes a −3 penalty to stability, and any forced movement effect targeting such a creature moves them an additional 5 squares.

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