Griffon
Level 2 Elite Mount- 2 Size
- 9 Speed
- 80 Stamina
- 2 Stability
- 5 Free Strike
Might
2Agility
2Reason
-1Intuition
1Presence
2
Claw Swipes 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 7 damage; the griffon can shift 1 square @ 10 damage; the griffon shifts up to 2 squares # 13 damage; the griffon shifts up to 3 squaresEffect:If this ability is used as part of the Charge main action, the griffon can grab one of the targets
Crack the Earth 2d10 + 2
Area, Ranged Maneuvero 3 cube within 8 x Each enemy in the areaSpecial:The griffon must be flying and must have a creature or object grabbed.
Effect:The griffon flies up to half their speed toward the ground, then sends the creature or object they've grabbed hurtling down. The creature or object hits the ground to turn the area into an impact crater, and takes falling damage that can't be reduced in any way.
! 4 damage @ 6 damage; A < 1 push 3 # 9 damage; A < 2 push 4; proneWing Buffet 2d10 + 3 3 Malice
Area Maneuvero 4 × 2 line within 1 x Each creature or object in the areaSpecial:A target object must be size 2 or smaller.
! Push 3; A < 0 the forced movement is vertical @ Push 4; A < 1 the forced movement is vertical # Push 5; A < 2 the forced movement is verticalZephyr Feint 1 Malice
— Triggered Actiono Self x SelfThe griffon takes damageEffect:The griffon halves the damage, ignores any nondamaging effects associated with it, and shifts up to 2 squares
Beast of Prey
While grabbed by the griffon, a creature has a double bane on the Escape Grab maneuver.
Steady
Any power roll that could knock the griffon or their rider prone takes a bane.