Lizardfolk Bloodeye
Level 1 Platoon Hexer- 1M Size
- 5 Speed
- 20 Stamina
- 0 Stability
- 3 Free Strike
Might
1Agility
1Reason
0Intuition
2Presence
0
Bola Knock 2d10 + 2 Signature Ability
Ranged, Strike, Weapon Main Actiono Ranged 5 x One creature or object! 5 damage; A < 0 restrained (save ends) @ 7 damage; A < 1 restrained (save ends) # 9 damage; A < 2 restrained (save ends)Bloodshot 2d10 + 2 2 Malice
Ranged, Strike, Weapon Main Actiono Ranged 10 x One creature! 5 acid damage; M < 0 the target has line of effect only within 4 squares (save ends) @ 7 acid damage; M < 1 the target has line of effect only within 3 squares (save ends) # 9 acid damage; M < 2 the target has line of effect only within 2 squares (save ends)Reptilian Escape
While the bloodeye has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.