Lizardfolk Shellguard
Level 1 Minion Defender- 1L Size
- 5 Speed
- 6 Stamina
- 1 Stability
- 1 Free Strike
Might
2Agility
1Reason
0Intuition
0Presence
0
Shield Smash 2d10 + 2 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object per minion! 1 damage @ 2 damage # 3 damageEffect:The target takes a bane on their next strike.
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.