Manticore
Level 4 Solo- 2 Size
- 10 Speed
- 350 Stamina
- 2 Stability
- 6 Free Strike
Might
4Agility
3Reason
0Intuition
0Presence
-1
Solo Monster
End Effect: At the end of each of their turns, the manticore can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.
Agile Predator
Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.
Carnivorous Bite 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object! 12 damage; A < 2 bleeding (save ends) @ 17 damage; A < 3 bleeding (save ends) # 21 damage; A < 4 bleeding (save ends)Effect:If the target is frightened, this ability gains an edge.
Tail Spike 2d10 + 4
Ranged, Strike, Weapon Main Actiono Ranged 10 x Two creatures or objects! 6 damage; M < 2 4 poison damage @ 11 damage; M < 3 4 poison damage, weakened (save ends) # 14 damage; M < 4 8 poison damage, weakened (save ends)1 Malice:While weakened this way, a target takes 1d6 poison dam- age at the start of each of their turns.
Harrying Claws
Melee, Strike, Weapon Maneuvero Melee 1 x Two creatures or objects! Slide 1; A < 2 3 damage @ Slide 2; A < 3 5 damage # Slide 4; A < 4 7 damageReflexive Instinct 2 Malice
Ranged Triggered Actiono Ranged 10 x The triggering creatureA creature within distance deals damage to the manticore.Effect:The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.
Trumpeting Howl 2d10 + 4
Area, Magic Villain Action 1o 5 burst x Each creature in the area! Frightened (EoT); if the target has I < 2 they are instead frightened (save ends) @ Frightened (EoT); if the target has I < 3 they are instead frightened (save ends) # Frightened (EoT); if the target has I < 4 they are instead dazed (save ends)Cornered Predator
Villain Action 2o Self x SelfEffect:The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.
Debilitating Poison
โ Villain Action 3o Self x SelfEffect:The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.