Level 1: You gain a +6 bonus to Stamina while you wear this armor. Additionally, you gain an edge on tests made to lie about or conceal your identity.
Level 5: The armor's bonus to Stamina increases to +12. Additionally, whenever you take damage, you can use a triggered action to teleport up to 5 squares. If you do, you create an illusion of you dying in your previous space, which fades at the end of your next turn.
Level 9: The armor's bonus to Stamina increases to +21. Whenever you use the armor's triggered action to teleport, you can teleport up to a number of squares equal to the damage taken (minimum 5 squares). Additionally, if a creature dealt you the triggering damage, you become invisible to that creature until the end of your next turn.